Environment Design

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Environment Art, Level Art, Art Direction, Unreal Engine

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2026

Last Perimeter

Last Perimeter

Last Perimeter

Last Perimeter

Last Perimeter

2026

GSC was established to monitor geological activity in a remote, arid region. What began as a scientific research operation eventually led to the discovery of something that changed the world. Long after the disaster, the facility remains operational. Its systems are still running, its perimeter appears maintained, yet there is no sign of life...

This personal project was an opportunity to experiment, follow my own creative instincts and create something I genuinely enjoy making. I built the environment by combining custom-made assets with kitbashed elements, bringing everything together through lighting, composition and cinematic presentation.

DISCIPLINES

Environment DesignReal-time Environment3D Art

TOOLS

Blender, Substance Painter, Gaea, Unreal Engine, DaVinci Resolve

GET IN TOUCH

antoine.lemineur@gmail.com