
Environment Design
Environment Art, Level Art, Art Direction
2024
2024
A world of dreams, slowly overtaken by nightmares.
Sand of Redemption was our Master's final game project, a first-person RPG shooter set in dreams consumed by nightmares. I worked on the environments, from assets and trim sheets to level art, and supported the art direction through paint-overs and visual guidelines for the team.
DISCIPLINES
Environment Design
Concept Art
TOOLS
Blender, Substance Painter, Photoshop, Unreal Engine
GET IN TOUCH
antoine.lemineur@gmail.com
Game lobby background environment - Characters by Roberta Carpenito
First level - Spring environment
First level - Dry environment











